I love this type of story that is focused on a specific game. Perfect for adventure-solving clues and escape room lovers. And a great book to join famous classics (movies too) with the same theme.
A team of three children (Sarah, Hannah, and West - adventurous, courageous but also nerdy) embark on a perilous journey in a famous abandoned escape house, never once solved before. Most have been caught by the police before even solving the first room.
The Deltas (their group name) are confident they can do it. They will face each room and clues for a noble cause. They risk everything to help Sarah, the main character find a treasure and stop her from having to move away with her parents.
What I love most about this book is that it doesn't take too many pages at all to present us with the problem and plunge us into the game. We're in the fun house along with the children trying to find the treasure. Each room and clues are easy to visualize and understand and we never don't feel lost.
Has a great ending.
I've read a digital advance copy but I'm excited for it to be out and collect the physical one. Meanwhile, I am curious about other works from this author who is new to me.
Thank you Netgalley and Publisher for this e-ARC.
From the Publisher:
Crack the codes. Find the treasure. Escape the house.
From the acclaimed author of Scritch Scratch and What Lives in the Woods comes a action-packed adventure novel about three friends who team up to find a hidden treasure in an abandoned 1950's funhouse.
Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad...until now.
Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.
Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.